Blog
Game announcements, build logs, and what we've learned marketing indie games and AI tools with no ad budget — from the studio behind Jank Yard and Watashi Colorizer.

Jank Yard Hits Steam: Build It, Jank It, Send It
Our physics party game about building a gloriously bad vehicle for every challenge — and sending it anyway — now has a Steam page. Here's what it is, how it plays, and why a wishlist matters more than you'd think.
July 2026 · 4分鐘閱讀More Articles

What Is a Physics Party Game?
A small genre with a very specific job: make a room full of people laugh at the same accident. Here is what separates a physics party game from a physics sandbox, a party game, and everything in between.
July 2026 · 5分鐘閱讀
Games Like Trailmakers: 8 Build-and-Send Physics Games
Trailmakers scratches a very particular itch — bolt a machine together out of blocks, then find out whether it survives contact with reality. Here are eight more games that do it, and what each one does differently.
July 2026 · 7分鐘閱讀
$0 Ad Spend, $200/Week Revenue: How We Grew Watashi Colorizer with SEO Alone
A real case study on growing an indie SaaS product to sustainable revenue using nothing but search engine optimization. No paid ads, no influencer deals — just content, technical SEO, and patience.
March 2026 · 8分鐘閱讀
Building Watashi Marketing: Why We Made Our Own Marketing Tool
The origin story of Watashi Marketing — why existing marketing tools were too expensive for indie developers, what we needed, and how we built an AI-powered alternative.
March 2026 · 6分鐘閱讀
AI Tools for Indie Developers and Creators in 2026
A practical guide to AI tools that actually help indie developers and creators ship better work, market effectively, and save time — without enterprise budgets.
March 2026 · 7分鐘閱讀
Watashi Colorizer: How AI Manga Colorization Works
A behind-the-scenes look at the technology that powers Watashi Colorizer — from virtual image splitting to intelligent batching to publish-ready output.
March 2026 · 5分鐘閱讀Colorizer Guides
批量網漫章節上色指南
為什麼我們建立了批量上色流水線、我們面臨的工程挑戰,以及生產級章節上色的真正需求。
指南 →如何為漫畫上色:出版者視角
上色如何融入現代出版工作流、重要的品質標準,以及我們學會避免的陷阱。
指南 →AI 漫畫上色的運作原理
為什麼我們選擇 Google Gemini、虛擬圖像拆分的誕生源於必要性,以及出版級 AI 與業餘級工具的區別。
指南 →2026 年最佳漫畫上色工具
作為大規模上色章節的出版者,我們評測了每一個上色選項。以下是我們的發現,以及大多數評測忽略的標準。
指南 →為漢化組打造的網漫上色方案
漢化組如何使用 AI 上色、我們做出的團隊工作流設計決策,以及我們從社群中學到的經驗。
指南 →日漫 vs 韓漫 vs 網漫:有什麼區別?
從生產角度看日漫、韓漫和網漫格式的差異,以及為什麼上色需要為每種格式做出調整。
指南 →Also by Watashi Games
Watashi Colorizer
AI驅動的漫畫和網漫著色。上傳整個章節,強制執行角色調色板以保持一致的顏色,並翻譯成30+種語言。