Blog
Game announcements, build logs, and what we've learned marketing indie games and AI tools with no ad budget — from the studio behind Jank Yard and Watashi Colorizer.

Jank Yard Hits Steam: Build It, Jank It, Send It
Our physics party game about building a gloriously bad vehicle for every challenge — and sending it anyway — now has a Steam page. Here's what it is, how it plays, and why a wishlist matters more than you'd think.
July 2026 · 4 menit bacaMore Articles

What Is a Physics Party Game?
A small genre with a very specific job: make a room full of people laugh at the same accident. Here is what separates a physics party game from a physics sandbox, a party game, and everything in between.
July 2026 · 5 menit baca
Games Like Trailmakers: 8 Build-and-Send Physics Games
Trailmakers scratches a very particular itch — bolt a machine together out of blocks, then find out whether it survives contact with reality. Here are eight more games that do it, and what each one does differently.
July 2026 · 7 menit baca
$0 Ad Spend, $200/Week Revenue: How We Grew Watashi Colorizer with SEO Alone
A real case study on growing an indie SaaS product to sustainable revenue using nothing but search engine optimization. No paid ads, no influencer deals — just content, technical SEO, and patience.
March 2026 · 8 menit baca
Building Watashi Marketing: Why We Made Our Own Marketing Tool
The origin story of Watashi Marketing — why existing marketing tools were too expensive for indie developers, what we needed, and how we built an AI-powered alternative.
March 2026 · 6 menit baca
AI Tools for Indie Developers and Creators in 2026
A practical guide to AI tools that actually help indie developers and creators ship better work, market effectively, and save time — without enterprise budgets.
March 2026 · 7 menit baca
Watashi Colorizer: How AI Manga Colorization Works
A behind-the-scenes look at the technology that powers Watashi Colorizer — from virtual image splitting to intelligent batching to publish-ready output.
March 2026 · 5 menit bacaColorizer Guides
Panduan Pewarnaan Chapter Webtoon Massal
Mengapa kami membangun pipeline pewarnaan massal, tantangan teknis yang kami hadapi, dan apa yang sebenarnya dibutuhkan pewarnaan chapter skala produksi.
Panduan →Cara Mewarnai Manga: Perspektif Penerbit
Bagaimana pewarnaan masuk ke alur kerja penerbitan modern, standar kualitas yang penting, dan jebakan yang kami pelajari untuk dihindari.
Panduan →Cara Kerja Pewarnaan Manga AI
Mengapa kami memilih Google Gemini, bagaimana pemisahan gambar virtual lahir dari kebutuhan, dan apa yang membedakan AI tingkat penerbit dari alat tingkat hobi.
Panduan →Alat Pewarnaan Manga Terbaik di 2026
Kami mengevaluasi setiap opsi pewarnaan sebagai penerbit yang mewarnai chapter dalam skala besar. Inilah yang kami temukan dan kriteria yang dilewatkan kebanyakan ulasan.
Panduan →Pewarnaan Webtoon untuk Tim Scanlation
Bagaimana tim scanlation menggunakan pewarnaan AI, keputusan desain alur kerja tim yang kami buat, dan apa yang kami pelajari dari komunitas.
Panduan →Manga vs Manhwa vs Webtoon: Apa Bedanya?
Bagaimana format manga, manhwa, dan webtoon berbeda dari sudut pandang produksi, dan mengapa pewarnaan perlu beradaptasi untuk masing-masing.
Panduan →Also by Watashi Games
Watashi Colorizer
Pewarnaan manga & webtoon berbasis AI. Unggah seluruh chapter, terapkan palet karakter, dan terjemahkan ke 30+ bahasa.